Battlefield Heroes

Battlefield Heroes was a third-person free to play game for Windows. I was initially put on the project for doing “front end” work in general, but ended up both further developing the game customization menus, website, 2d art and design, and for a while some 2d art direction.

Battlefield Heroes

The game was really ahead of its time, with a lot of “firsts” for DICE, EA, and the world. It was launched from a website, was free to play with the option of buying customization items for real money. It was “games as a service” before the term even existed. We even had an in-game store that loaded remotely as a web application, so it could be changed on the fly or patched many times a day.

Here’s a great video from “Jackfrags” explaining more about how we pushed forward with this game: https://www.youtube.com/watch?v=M9U1lWS42SM

The website as it looked when I worked on it. This was the starting point where players launched the game.

Battlefield Heroes Website

The in-game menu was part Flash, part game engine, and a nightmare to develop and debug. Also featured on the screenshot below are some icons I made, and the Play4Free logotype I made for EA’s free to play efforts.

Menus of Battlefield Heroes

Oh, and the Battlefield Heroes trailers are all hilarious. Just watch this!

But honestly, all of the trailers are worth watching to get a better grip of all the fun we had with this game:

https://www.youtube.com/playlist?list=PL26819AFE469E5269