Battlefield Heroes was a third-person free to play game for Windows. I was initially put on the project for doing “front end” work in general, but ended up both further developing the game customization menus, website, 2d art and design, and for a while some 2d art direction.
The game was really ahead of its time, with a lot of “firsts” for DICE, EA, and the world. It was launched from a website, was free to play with the option of buying customization items for real money. It was “games as a service” before the term even existed. We even had an in-game store that loaded remotely as a web application, so it could be changed on the fly or patched many times a day.
Here’s a great video from “Jackfrags” explaining more about how we pushed forward with this game: https://www.youtube.com/watch?v=M9U1lWS42SM
The website as it looked when I worked on it. This was the starting point where players launched the game.
The in-game menu was part Flash, part game engine, and a nightmare to develop and debug. Also featured on the screenshot below are some icons I made, and the Play4Free logotype I made for EA’s free to play efforts.
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Oh, and the Battlefield Heroes trailers are all hilarious. Just watch this!
But honestly, all of the trailers are worth watching to get a better grip of all the fun we had with this game: