Battlefield 2042 marks the return to the iconic all-out warfare of the franchise. Adapt and overcome dynamically-changing battlegrounds with the help of your squad and a cutting-edge arsenal. With support for 128 players*, prepare for unprecedented scale on vast environments. Take on massive experiences, from updated multiplayer modes like Conquest and Breakthrough to the all-new Hazard Zone.
Worked as a UI designer and 2D artist on this project, released in 2021. Me and the UI Art Director worked together to find the design principles, and then many of the frontend screens was designed by me in collaboration with UX designers. Right in the middle of this project, the Covid pandemic hit us, and the second half of the development period was made by everyone working remotely from their homes.
Screenshots from the live game on Playstation. Several of the planned but less important features for the frontend wasn’t completed in time for launch. Season 1 would bring the Battlepass, improved player cards, etc.
The bottom bar widget was colored differently to indicate the various match-making states while the player can continue to browse the menus.
I made the template for the player cards, how it would exist in big and small versions, and some of the initial cards. They are used in many different places, branding the frontend, social screens, kill cards, etc.
Some in game posters that show on bus stops and billboards around the levels.
Watch the reveal trailer video for more information about this game.